#pragma once
#include "CGame_Object.h"

class C_Weapon abstract :	public CGame_Object
{
private:
	C_Weapon *m_Next;
	C_Weapon *m_Prev;

public:
	C_Weapon(void);
	virtual ~C_Weapon(void);

	inline C_Weapon* Get_Next()				{ return m_Next; }
	inline void Set_Next(C_Weapon *pTmp)	{ m_Next = pTmp; }
	inline C_Weapon* Get_Prev()				{ return m_Prev; }
	inline void Set_Prev(C_Weapon *pTmp)	{ m_Prev = pTmp; }
};
